

A prospector which has found some tech and is defending it,Ġ3. A group of travelers which are taking a rest around a burning barrel.Ġ2. (player has to defuse it or he explodes (with player)Ġ1. A courier with different letters on himĠ7. Gambler who ask the player to join game (they can betray)Ġ6. Drunk Gamblers who invite the player (is sometimes fake). Some harmless animals Iguana and RadRoaches hanging around a corpse and getting aggressive if the player comes near their prey. Please no discussion about the spoilered encounters without spoiler marks.Ġ1. If you want to get spoiled simply mark them. I add my list under some kind of spoiler tags. Yes it's difficult to think about 30 different ones that why I ask for help ). I know there are already a lot of them out there which serve that purpose. Any ideas are welcome when they fit in the world of New Vegas.īecause I also make a TTW specific version of this mod suggestion from the CW that would fit in NV are very welcomed too.Īs already mentioned this mod is not intended to be combat oriented. Small little things that makes it interesting to travel through the Mojave. So what I am looking for and need a bit of help with are suggestions for New Vegas specific random encounters in the style I mentioned above. But I need more so it doesn't get repetitive. My goal is to reach 30 before I will release. I got the basic system up and running and already made 5 NV Specific encounters in two days. This little encounters was one of the things I missed most in NV. They can appear on different locations and aren't in the same place on different playthroughs and only have very minor effects on the game world. O A group of Ghouls resting which are one the way to Underworld. O Hunters which are hunting some creatures and you can buy meat from. O A robber who tries to rob the player (not very successful ) ). It's about small little random things that happen while you are traveling through the Mojave Wasteland.Ī few examples from FO3 to make it easy to understand what I mean here: To be clear I don't talking about fighting encounters or increased spawns here (even if I use it this way in Fallout The Story ) ). Only placing my triggers and adjusting the encounters to the NV lore is needed. I decided to implement a system similar to the Fallout 3 in the New Vegas engine for Fallout The Story.Īs I gave it some thought I remembered that New Vegas doesn't has such a system at all and that this mod I am working on also would be very interesting as a standalone version and very easy to make.

For the big mod I am working on I needed a random/special encounter system.
